Friday, 16 March 2018

It's cold out there

Had my first game of Lion Rampant and did a little foray into the baltic which i must say was very enjoyable , i modified the stats slightly to give the Samogitians the ability to operate in their home terrain easier and to provide a more flavourful game, the stream , woods and hills were considered rough going , my figures were 15mm and mounted on 25mm circular bases and i used 1/2 inches so effectively cutting everything down by half

the stats were modified as follows

Teutonic Knights no mods , kept these as the base value and modified others in relation to these troops
Mounted Men at Arms :- (5+ to 6+) Chance of movement decreased due to poor terrain
Spearmen :- (4+ to 5+) Courage decreased due to skirmishing of enemy and harassment of troops while in enemy lands
Crossbowmen :- (4+ to 5+) Courage decreased due to skirmishing of enemy and harassment of troops while in enemy lands

Foot Men at Arms :- (5+ to 4+) Chance of movement increased due to native terrain , Armour Decreased due to poorer quality (3 to 2) , attack Value decreased due to poorer weapon quality (3+ to 4+)
Archers :- (6+ to 5+) Chance of movement increased due to units used to native terrain
Bidowers :- (5+ to 4+) Chance of movement increased due to units used to native terrain

The story behind the Battle is that the Teutonics were on a mission of burn the 3 buildings

A slow advance by the Teutons whilst the Sammy's Rushed towards the village to defend it

The Sammy Bidows moved up and started peppering away at those deadly crossbows

Which annoyed the knights who showed them who was boss and wiped them out but the Teuton men at arms deciding not to get too involved with the other Sammy warband and cower on the hill and eventually running away

And then the knights got the bit between their teeth and went on to wipe out the Sammy bowmen who would have shot but failed to activate

Everything else on the Sammy side went to defend the village

The final positions of a Sammy warband and their only bidower hiding in the buildings... so ended with the roasting of the Sammy forces

This was a good fun battle and played very well solo especially if the stats are modified to add flavour to the game

I think another go with the pikeman's lament into the late 17 century and another modifier of those rule stats to cope with some grand alliance games

Wednesday, 14 February 2018

Rommel at sea or "Doenitz"

I have been modifing Sam Mustafa's set of Rommel rules for naval engagements , here is a setup for The Battle of Tsushima so once i have ironed out the ops mechanic will let you all know the result of the play-test

 Altered the setup slightly and played the game

Here are some photos
The new setup for the battle
Japan went first as i gave them the initiative due to better crew
and they traded some shots with the Russian battleships
Unfortunately the dice went against Japan as 2 battleships went to the bottom
But not to be shaken in their resolve Japan pushed on into the mix of Russian ships
Japans remaining battleships and armoured cruisers fought with the remainder of the slowed Russian force while the swarm or torpedo boats attacked the escaping Russian battleships
With Russia being pounded to a standstill the rest of the Japanese fleet came in to mop up

Well not bad for a home grown set of rules that has no ship logs and allows a fight of this battle in about 2 hours , i might even think of publishing them some time

Monday, 1 January 2018

Adventures in plastic

Over Christmas and the new year i played the same battle using a number of different rules namely Iron Tigers which are computer moderated ASL and Fistful of Tows3 to see which i would enjoy the most and the least brain frying using my newly acquired 3d Printed 1/285 3D printed tanks.

Since the plastic ones are mounted on coins the same as the GHQ ones it proved quite difficult to tell them apart which i was really pleased with. I also designed and printed two buildings for my '42 to '43 eastern front project and will push the Russians back to '39 to put them against my Japanese

so on to the the pictures , first the buildings

and now the scenario which had the germans trying to breakthrough some dug-in Russians supported by a few T-34's in a nice winter Christmas battle

Table setup

The Germans advance

A few German casualties but the advance continues
The Right German Flank is stopped but the left flank pushes on
With the right flank dented the germans mass their Stug's for a little bombardment
And push on through the left woods
However the germans lost another unit which brought the germans to a total of 50% losses on their tanks and the Russians just 33% tank loss , this forced a German withdraw

this gme was more a tryout with different sets of rules using the same plan , i did find that i enjoyed "fistful of tows3" the most and with the ability to print what a would like for a game in 3D except for infantry figures which i still have to buy but being that small i can hardly tell the difference between the sides so i base them slightly differently.

My next project is to paint my modern Russians and Insurgents for the wars in the Ukraine and Chechnya , i already have the vehicles 3D printed in 15mm and bought some metal figures for infantry.

1/285 Russian tanks

Saturday, 2 December 2017

Adventures into 3D

I have been thinking about a 3d printer for a little while but they seamed rather expensive however i did find a UK supplier which sold a pre built one for less than £200 , it was a basic model so no heated bed and a smallish build volume however since this was my first go at this sort of thing i went and ordered it.

It arrived in just short of 2 weeks from date of purchase and it came with a free roll of PLA filament which would normally retail for about £20.

So here is my first go at printing something , i did some scaling down to the size of model that a wanted , had a few failures but that was just that the bet was not quite level and not using the glue stick as the plastic stuck down so hard a spent a little while chiseling off the melted plastic.

the next results were a-lot better

I learnt a little from this , for instance the spanner was to small to work , the gaps created were too close together and the ladys arm was too thin , and messed up the scaling on the T72

But after what i had learnt over this time stood me in good stead and did some 15mm vehicles from thingverse , this is how they came out of the printer after about 8 hours

I found that you have to pick the right spots to start removing the support material of you could snap off the smaller mouldings , another learning curve

and after a clean up i was really pleased with the quality

So i have started a new project which will be a 15mm force on force game for the cold war / 21st century. , i have worked out that if i print about 30 vehicles i would have paid for the printer , well just had a little measure and to date i have used 25% of my 1kg roll so by that costing all my prints and all the mistakes i have made while learning have cost me £5 plus about 5-6 hours per model in time to print

here are another 3 prints for my Russians

My next lot to do are a T90, BMP-3 and a ZSU23-4

Done some more work and made another mistake , well it is a learning curve , I modified a free 3ds 
(i split the turret from the hull) file for the ZSU 23-4 but made the guns and radar supports too small so the print did not work very well but never mind i replaced them with pins and a few other issues need a little sorting

Thought i would try something smaller , this was a scaled down BMP -3 to 1/285
The detail was not bad on the surfaces but the tracks and wheels were a bit of a disaster , these were printed in this direction with a raft all my other models were done standing on their rear side with a raft

Here are my latest models

started on some terrain all of which were rescaled for 15mm

Rather pleased with these prints , a stryker at 15mm , 10m and 6mm from the same stl file
a closer pick of the 10mm and 6mm

Well had some nice success with my 1/285 Stryker unit
done the infantry as well though they were not very well affixed to base so scrapped this idea

 Start of my next project is to play Advanced Squad leader with miniatures , 1/285 scale on an enlarged mapboard
 Here are both 1/285 armies printed , painted and based
I have even designed some Russian buildings from scratch

Well i would like my own hind to go down the shops in unfortunately i had to make one as i couldn't afford a real one ( rotors by me ) and my heavily modified stl file to get it printed in this scale

Here it is in all its 1/285th scale

Made and armoured train for my ww2 polish

Sunday, 24 September 2017

Poland...or Bust

This was my 3rd go at Rommel this time I went back to 1939 and a blitzkrieg attack with a German panzer division into Poland , the pols held a strong defensive terrain supported by some artillery and some tanks

The Germans roared onto the table

and did a road order on the first turn

The pols dug in and waited for the onslaught but the germans went around their strong points

And proceeded onto the objectives allowing the german infantry to keep the pol's occupied

A few Pols pulled back to keep their supplies healthy but the germans pushed on

In the end it was just too much and the pols lost the objectives and their supply point

I actually played this game twice , the first had me charge the panzers into the infantry in the woods , this resulted in the german armour being some what dented and having a hard time , so the panzer divisional commander was sacked ( couldn't send him to the eastern front as that had not happened yet ) the replacement commander thought about things and re read the rulebook and came up with a new strategy.

I used my GHQ mini's for this battle which was a nice change as i hadn't got them out in a while. For tipping I used a 1 base in front 2 behind and for normal it was 2 in front 1 behind.

On the whole a very interesting game , i do think the pols may have deployed too far forward but that was where the terrain was so a difficult choice for them.