Friday, 16 March 2018

It's cold out there

Had my first game of Lion Rampant and did a little foray into the baltic which i must say was very enjoyable , i modified the stats slightly to give the Samogitians the ability to operate in their home terrain easier and to provide a more flavourful game, the stream , woods and hills were considered rough going , my figures were 15mm and mounted on 25mm circular bases and i used 1/2 inches so effectively cutting everything down by half

the stats were modified as follows

Teutonic Knights no mods , kept these as the base value and modified others in relation to these troops
Mounted Men at Arms :- (5+ to 6+) Chance of movement decreased due to poor terrain
Spearmen :- (4+ to 5+) Courage decreased due to skirmishing of enemy and harassment of troops while in enemy lands
Crossbowmen :- (4+ to 5+) Courage decreased due to skirmishing of enemy and harassment of troops while in enemy lands

Foot Men at Arms :- (5+ to 4+) Chance of movement increased due to native terrain , Armour Decreased due to poorer quality (3 to 2) , attack Value decreased due to poorer weapon quality (3+ to 4+)
Archers :- (6+ to 5+) Chance of movement increased due to units used to native terrain
Bidowers :- (5+ to 4+) Chance of movement increased due to units used to native terrain

The story behind the Battle is that the Teutonics were on a mission of burn the 3 buildings

A slow advance by the Teutons whilst the Sammy's Rushed towards the village to defend it

The Sammy Bidows moved up and started peppering away at those deadly crossbows

Which annoyed the knights who showed them who was boss and wiped them out but the Teuton men at arms deciding not to get too involved with the other Sammy warband and cower on the hill and eventually running away

And then the knights got the bit between their teeth and went on to wipe out the Sammy bowmen who would have shot but failed to activate

Everything else on the Sammy side went to defend the village

The final positions of a Sammy warband and their only bidower hiding in the buildings... so ended with the roasting of the Sammy forces

This was a good fun battle and played very well solo especially if the stats are modified to add flavour to the game

I think another go with the pikeman's lament into the late 17 century and another modifier of those rule stats to cope with some grand alliance games

Wednesday, 14 February 2018

Rommel at sea or "Doenitz"

I have been modifing Sam Mustafa's set of Rommel rules for naval engagements , here is a setup for The Battle of Tsushima so once i have ironed out the ops mechanic will let you all know the result of the play-test

 Altered the setup slightly and played the game

Here are some photos
The new setup for the battle
Japan went first as i gave them the initiative due to better crew
and they traded some shots with the Russian battleships
Unfortunately the dice went against Japan as 2 battleships went to the bottom
But not to be shaken in their resolve Japan pushed on into the mix of Russian ships
Japans remaining battleships and armoured cruisers fought with the remainder of the slowed Russian force while the swarm or torpedo boats attacked the escaping Russian battleships
With Russia being pounded to a standstill the rest of the Japanese fleet came in to mop up

Well not bad for a home grown set of rules that has no ship logs and allows a fight of this battle in about 2 hours , i might even think of publishing them some time

Monday, 1 January 2018

Adventures in plastic

Over Christmas and the new year i played the same battle using a number of different rules namely Iron Tigers which are computer moderated ASL and Fistful of Tows3 to see which i would enjoy the most and the least brain frying using my newly acquired 3d Printed 1/285 3D printed tanks.

Since the plastic ones are mounted on coins the same as the GHQ ones it proved quite difficult to tell them apart which i was really pleased with. I also designed and printed two buildings for my '42 to '43 eastern front project and will push the Russians back to '39 to put them against my Japanese

so on to the the pictures , first the buildings

and now the scenario which had the germans trying to breakthrough some dug-in Russians supported by a few T-34's in a nice winter Christmas battle

Table setup

The Germans advance

A few German casualties but the advance continues
The Right German Flank is stopped but the left flank pushes on
With the right flank dented the germans mass their Stug's for a little bombardment
And push on through the left woods
However the germans lost another unit which brought the germans to a total of 50% losses on their tanks and the Russians just 33% tank loss , this forced a German withdraw

this gme was more a tryout with different sets of rules using the same plan , i did find that i enjoyed "fistful of tows3" the most and with the ability to print what a would like for a game in 3D except for infantry figures which i still have to buy but being that small i can hardly tell the difference between the sides so i base them slightly differently.

My next project is to paint my modern Russians and Insurgents for the wars in the Ukraine and Chechnya , i already have the vehicles 3D printed in 15mm and bought some metal figures for infantry.

1/285 Russian tanks