Sunday, 8 April 2018

No pike in this lament

A slightly different game was played using the pikemens lament rules but using the "by fire and sword" army lists for eastern europe for a Swedish cavalry force raiding a polish village , the pols sent a mixture of forces of different types and quality

i modified the shooting and combat stats to reflect the different capabilities of the units and there is a summery of those details at the bottom of this post

so on to the battle
Here is the setup with the Swedish on the right , the objective was to control the belfry on the hill , the vilage and the manor house at the bottom of the picture

the buildings i designed and 3d printed
I took a while before both forces got to this point as everyone kept failing their move orders , it must have been the rain
But the Polish hussars managed to see off the veteran Swedish cavalry while allowing the other Swedish cavalry to take the fight to the enemy in the village and the opposite flank
With the poorer Polish cavalry holding against greater odds , the Hussars gallop to the rescue
But Unfortunately for the Swedish cavalry an attack in the flank by the hussars sealed their fate and a lone cavalry stand is all that stands defending the belfry

on the whole a very enjoyable game with lots of dice chucking for pistols but with little or no effect , even the first charge by the Polish hussars failed to break the Swedish veteran horse but the second charge , the dice failed the Swedish and they rode off into the sunset
Here are my mods for this entertaining period

Sunday, 25 March 2018

Powder Your Pike

Had a go at The Pikemen's Lament and fought a little known local battle not far from where i live , the castle has a web site Powderham Castle and yes it had snowed at the time of the battle.
Unfortunately the game did not replicate much of what happened in the battle as the defenders generally rolled poor for their activations whilst parliament rolled a-lot better.
I also altered the stats slightly and made firing a little poorer fo both sides , here are my mods

Shooting  , 1 stand fires with 4 dice
Infantry have 3 stands , generally 2 shot and 1 pike
Dragoon’s 2 stands
Cavalry 2 stands
-1 if shooting outside of 6” for infantry except rifles which are -1 for 12”
Shooting only directly to front of unit to any point on the enemy unit and measured from the front centre of that unit
All units have to wheel to turn and no part of a unit can move more than its normal move
Units may have grenades , this gives a +1 in melee single use only

Infantry units are 3 stands , you get 4 dice per stand
Early pike units that have a sleeve of shot will only roll 4 dice per sleeve but may not combine rolls from different sleeves a single order roll is required to fire all sleeves
a pair of pistols  7+/3”
hand gun 9+/6”
arquebus hit on a 8+/8”
matchlock musket on 7+/12”
flintlock musket 6+/12”
rifled musket 6+/18 , -1 outside 12”

The defenders had 4 units of infantry and a regimental gun and parliament attacked with 2 veteran units , a dragoon unit on foot only and would have had a unit of cavalry but those failed to turn up.


Setup

The Royalist could start to activate after the first shot was fired

Royalist is now moving out to engage the Parliament forces

The royalist attack with great vigor

But the shooting from the Parliamentary forces was even deadlier

Unfortunately for the Royalist their morale broke and the great retreat back into the castle happened

But with great resolve the Parliamentary forces took the castle

I thought this game was great fun and actually only took just over an hour to play , the rules i found did a great job of representing the period and played excellently solo though i never got to try out a cavalry charge as those Parliamentary cavalry failed to show , maybe they got lost somewhere between Crediton and Powderham Castle

This is what actually happened


A Powderham skirmish
The western side of Exeter and the Exe estuary were still held by the Royalists, who had a large force in Powderham Castle. On 14th December 1645, a Parliamentary force under Captain Dean of 200 foot and dragoons crossed the river in rowing boats from Nutwell, but finding the castle more heavily defended than they expected, they fell back to Powderham Church, were they were resupplied from across the river. After the Powderham Castle garrison was reinforced by 500 Royalists from Exeter, they attacked Captain Dean's force which was barricaded in the church; for three hours a particularly nasty battle raged, with grenades thrown against the building, and lead balls streaking back and forth.
Only the advance of a Parliamentary force from Crediton, under Hardress Waller, into Exminster, relieved the pressure on the church, and forced the Royalist besiegers back into their castle stronghold, leaving the snow covered church yard splattered with blood. The next day the freezing temperatures in the unheated church proved too much for the small force and Captain Dean and his men rowed silently back across the river to Nutwell.

During the Civil War Powderham Castle was garrisoned by 300 Royalist soldiers under the command of Sir Hugh Meredith. In December 1645 a Parliamentarian detachment under the command of Sir Thomas Fairfax tried, without initial success, to capture it but it fell on 25 January 1646 to Col. Robert Hammond. The castle was badly damaged in the assault and remained, in places, open to the elements until the early 1700s when it was repaired by Sir William Courtenay, 2nd Baronet .

Friday, 16 March 2018

It's cold out there

Had my first game of Lion Rampant and did a little foray into the baltic which i must say was very enjoyable , i modified the stats slightly to give the Samogitians the ability to operate in their home terrain easier and to provide a more flavourful game, the stream , woods and hills were considered rough going , my figures were 15mm and mounted on 25mm circular bases and i used 1/2 inches so effectively cutting everything down by half

the stats were modified as follows

Teutonic Knights no mods , kept these as the base value and modified others in relation to these troops
Mounted Men at Arms :- (5+ to 6+) Chance of movement decreased due to poor terrain
Spearmen :- (4+ to 5+) Courage decreased due to skirmishing of enemy and harassment of troops while in enemy lands
Crossbowmen :- (4+ to 5+) Courage decreased due to skirmishing of enemy and harassment of troops while in enemy lands

Samogitians
Foot Men at Arms :- (5+ to 4+) Chance of movement increased due to native terrain , Armour Decreased due to poorer quality (3 to 2) , attack Value decreased due to poorer weapon quality (3+ to 4+)
Archers :- (6+ to 5+) Chance of movement increased due to units used to native terrain
Bidowers :- (5+ to 4+) Chance of movement increased due to units used to native terrain

The story behind the Battle is that the Teutonics were on a mission of burn the 3 buildings



A slow advance by the Teutons whilst the Sammy's Rushed towards the village to defend it

The Sammy Bidows moved up and started peppering away at those deadly crossbows

Which annoyed the knights who showed them who was boss and wiped them out but the Teuton men at arms deciding not to get too involved with the other Sammy warband and cower on the hill and eventually running away

And then the knights got the bit between their teeth and went on to wipe out the Sammy bowmen who would have shot but failed to activate

Everything else on the Sammy side went to defend the village

The final positions of a Sammy warband and their only bidower hiding in the buildings... so ended with the roasting of the Sammy forces

This was a good fun battle and played very well solo especially if the stats are modified to add flavour to the game

I think another go with the pikeman's lament into the late 17 century and another modifier of those rule stats to cope with some grand alliance games

Wednesday, 14 February 2018

Rommel at sea or "Doenitz"

I have been modifing Sam Mustafa's set of Rommel rules for naval engagements , here is a setup for The Battle of Tsushima so once i have ironed out the ops mechanic will let you all know the result of the play-test

 Altered the setup slightly and played the game

Here are some photos
The new setup for the battle
Japan went first as i gave them the initiative due to better crew
and they traded some shots with the Russian battleships
Unfortunately the dice went against Japan as 2 battleships went to the bottom
But not to be shaken in their resolve Japan pushed on into the mix of Russian ships
Japans remaining battleships and armoured cruisers fought with the remainder of the slowed Russian force while the swarm or torpedo boats attacked the escaping Russian battleships
With Russia being pounded to a standstill the rest of the Japanese fleet came in to mop up

Well not bad for a home grown set of rules that has no ship logs and allows a fight of this battle in about 2 hours , i might even think of publishing them some time


Monday, 1 January 2018

Adventures in plastic

Over Christmas and the new year i played the same battle using a number of different rules namely Iron Tigers which are computer moderated ASL and Fistful of Tows3 to see which i would enjoy the most and the least brain frying using my newly acquired 3d Printed 1/285 3D printed tanks.

Since the plastic ones are mounted on coins the same as the GHQ ones it proved quite difficult to tell them apart which i was really pleased with. I also designed and printed two buildings for my '42 to '43 eastern front project and will push the Russians back to '39 to put them against my Japanese

so on to the the pictures , first the buildings

and now the scenario which had the germans trying to breakthrough some dug-in Russians supported by a few T-34's in a nice winter Christmas battle

Table setup

The Germans advance

A few German casualties but the advance continues
The Right German Flank is stopped but the left flank pushes on
With the right flank dented the germans mass their Stug's for a little bombardment
And push on through the left woods
However the germans lost another unit which brought the germans to a total of 50% losses on their tanks and the Russians just 33% tank loss , this forced a German withdraw

this gme was more a tryout with different sets of rules using the same plan , i did find that i enjoyed "fistful of tows3" the most and with the ability to print what a would like for a game in 3D except for infantry figures which i still have to buy but being that small i can hardly tell the difference between the sides so i base them slightly differently.

My next project is to paint my modern Russians and Insurgents for the wars in the Ukraine and Chechnya , i already have the vehicles 3D printed in 15mm and bought some metal figures for infantry.

1/285 Russian tanks